This week I got informed that we need to make a game as a hand in assignment for game mechanics. The only requirements set at the start where that the game engine needed to be Unity. We were going to use this game as a learning experience in which we test it often with our classmates to improve the game design and keep track of all the decisions we made along the way.
I always wanted to make a top down shooter with roguelike mechanics and I found this project suitable to finally get started on this idea.
The end result looked like this: